Professional
12 years in industry as a software engineer, building and running production systems. That includes working on an industry-leading lead management tool, handling complex calculations, big data and mapping intelligence; building auto-scaling processing workers to handle load, database administration, and turning customer requirements into systems that hold up at scale. These are the technologies I've used professionally:
Solo side projects
Built end to end in my own time: real-time multiplayer servers, minimalist web apps, and personal productivity tools. Mostly an excuse to solve a tricky problem or build a tool I needed.
Projects
A personal markdown notes and task app, with optional end-to-end encrypted private notes and a few games built in for downtime.
⚙ Under the hood
Per-note encryption is built on industry-standard cryptography (AES-256, with the key derived from your chosen password) applied entirely client-side, so the server only ever stores ciphertext and never sees the password or the plaintext note.
A minimalist Bible reading app built on the public-domain Berean Standard Bible, with accounts, notes, and cross-references.
/read/GEN/1) preserving poetry line breaks, section headings, Psalm superscriptions, and "words of Jesus" styling.⚙ Under the hood
The Bible text is imported from the official BSB USJ export straight into SQLite via an idempotent, safely re-runnable import script. Translator footnotes are deliberately dropped; everything structural is kept.
Sessions run through a hand-written SQLite-backed session store rather than a third-party one, written specifically to avoid pulling a GPL-licensed dependency into a project chosen from the ground up to be free of licensing entanglements.
A calm, cosy online game about ducks, a pond and a home of your own. Fish, collect and dress your duck, with no combat and no hurry. No framework and no sprite art.
⚙ Under the hood
An authoritative server tick and the same zone-broadcast / private / single-binary-buffer protocol as Otter Wilds. Every item is one row in a single registry that the shops, wardrobe and admin pages are all built from.
What's in the water and the grass is never sent over the wire: each player's fish and bugs are a pure function of their username and the clock, so the server and browser work out identical ones and only events travel. Daily changes work the same way, so no calendar is ever stored.
Five classic strategy games (Checkers, Hex, Othello, Breakthrough and Konane), played live against friends or against an AI opponent built specifically for each game.
⚙ Under the hood
Checkers, Othello and Breakthrough use iterative-deepening negamax with alpha-beta pruning, transposition tables and quiescence or endgame search, each with an evaluation tuned to its game. Each rebuilt engine won every test game against the one it replaced: the new Breakthrough AI went 60–0, winning even on 30ms a move against the old one's 1.5 seconds, and Othello at under 10ms a move beats the old top level by over 40 discs a game.
Hex, where deep search doesn't scale, uses Monte Carlo tree search with RAVE at its top levels, beating the potential-field AI of the lower levels about nine games in ten.
All AI thinking runs in a pool of separate worker processes, so a deep search never stalls the game server for anyone else.
A KanbanFlow-style task board: To-do, Doing and Done columns, colour-coded tasks and as many boards as you like, in a single server-rendered page.
⚙ Under the hood
Moves are applied in the browser straight away using the same reordering logic as the server, then rolled back if the save fails. While dragging, the original card stays hidden in the page rather than removed, because browsers only report the end of a drag to an element that's still there.
Other projects
A nonogram-style picture logic puzzle, picked up by a small steady player base.
izrite.com/picross →A cosy online survival-crafting game with otters: gather, craft and fight your way up through tiers of tools and gear.
izrite.com/otter-wilds →Earlier experiments
A Club Penguin-style social MMO with shared plazas, a player economy and minigames.
izrite.com/quack →An isometric, tick-based skilling MMO built on Club Duck's avatars and architecture.
izrite.com/tfl →Favourite tech